Monday, October 21, 2013

Dixit



As a non gamer I found Dixit to be visually playful and good fun. Like most games you could become competitive as it is in essence a race, but the novelty of this game is its reliance upon the participants individual levels of creativity and story telling. The more random and obscure your story relating to the card the other players must match is probably this games greatest achievement, it is in this space that lies the fun.
The more ambiguous  and nuanced you are in telling your story, the less likely you are to entice another player to bet on your card. The more accurate you are, the chances of the other players guessing your card increase which looses you points. It's a balancing act, that as you move through the game will become more refined. If none of the players or all of them picks the storytellers picture, the storyteller scores 0, and each of the other players scores 2. Otherwise the storyteller and all the players that bet on the storytellers card score 3. It is as one of the players described when I played, the 'Salvador Dhali' of board games with surrealist themed visuals with sometimes just as surreal user generated narratives. An example of a story I used was 'Electricity Supply Board' which had everything and nothing to do with the card I had selected, but also injected enough of a 'WTF moment' into the game, to give the players an acute dose of the LOLz.
Dixit would make an great after dinner party game when you get a handle on the rules, which make sense after a dry run. It's not too serious but is rewarding on two fronts, creatively and competitively both in terms of racing to the finish but also who can be more creative, humorous, faster with their narratives than other players. If you wanted to grease the wheels a little you could add some wine, it'll to give the creativity levels a shot in the arm. According to the sales assistant in the shop a game of Dixit is a thing of beauty when surrounded by a group of child players who's imaginations don't have the restrictions that limit adult players in their story telling. If a grown up is brave enough to play with a group of children they're usually beaten and beaten bad. 

No comments:

Post a Comment